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Fat Bear Week is coming up. The info about it is scattered around a bit, so this will aggregate everything you need to know about the tournament!
But you should find me on fedi for the up-to-the-minute stuff.
Fat Bear Week is coming up. The info about it is scattered around a bit, so this will aggregate everything you need to know about the tournament!
You might have noticed that I enjoy fine dining, from the blog posts showing galleries of Fancy Food to the fedi live threads for Atelier visit #823.
I bought some Bastion Plate for my sword-n-board fighter. Two of its traits are set up properly in FoundryVTT: the saves for bulwark, and the hindering speed penalty. But that last trait, Entrench, doesn't appear to have any automation at all. What a disaster: that's a situational +1 to AC, so we definitely want to make sure it's included when NPCs are rolling to hit me, since that'll be easy to forget about.
Today is post #31 for Blaugust 2024. I've been avoiding too much blog-meta, but today is an exception to mark the occasion of victory.
I've always loved online worlds: MMOs and, more recently, live service games. I love them to the exclusion of most other types of games: if there's no persistent multiplayer world, I'm likely to bounce right off. But, in this era, a lot of these types of games ... don't love me?
A recurring, nebulously-defined magic item in our campaign is The Wangjangler. It spans time, space, and IPs to find a target, no matter where they are.
Thattu, an Indian comfort food restaurant that opened about a year ago, announced a supper club earlier this month: they'll deliver a prix fixe menu to your door on the last Tuesdays.
One fateful night, our group was playing in our first Eberron campaign when Infosec Thought Leader Taylor Swift made a fateful boost: a shitpost about "Corn-chan". Infosec Thought Leader Taylor Swift frequently posted about American's obsession with corn.
When I was getting set up with Foundry, an older video from The Rules Lawyer gave me a list of modules that would make running PF2e easier. I knew some of the suggestions in there were out-dated, with the functionality moved into the core PF2e system. But, just in time for our other game to move to Foundry, he released an updated series of three videos.
In the '00s, we used to have lots of little websites with forums, chat rooms, and comment walls. Those seemed to gradually wither and die during the Social Media Years. I've been trying to find some again, but it's a struggle.