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I felt burned out on GW2 in the wakes of WvW restructuring and Janthir, so I've been playing a lot of Warframe lately instead.
I felt burned out on GW2 in the wakes of WvW restructuring and Janthir, so I've been playing a lot of Warframe lately instead.
I'm reading Titandeath, so I felt inspired to do some mech stuff. Mechabellum is an autobattler that just left early access, so I picked it up for $10 to check out.
I wasn't planning on picking it up, but after watching Luetin09's Titus deep dive, I was a little interested. I wasn't feeling GW2 this weekend, so I grabbed it on Friday night and ran through the campaign.
⚠️ This post will contain spoilers! ⚠️
I bought some Bastion Plate for my sword-n-board fighter. Two of its traits are set up properly in FoundryVTT: the saves for bulwark, and the hindering speed penalty. But that last trait, Entrench, doesn't appear to have any automation at all. What a disaster: that's a situational +1 to AC, so we definitely want to make sure it's included when NPCs are rolling to hit me, since that'll be easy to forget about.
I've always loved online worlds: MMOs and, more recently, live service games. I love them to the exclusion of most other types of games: if there's no persistent multiplayer world, I'm likely to bounce right off. But, in this era, a lot of these types of games ... don't love me?
A recurring, nebulously-defined magic item in our campaign is The Wangjangler. It spans time, space, and IPs to find a target, no matter where they are.
One fateful night, our group was playing in our first Eberron campaign when Infosec Thought Leader Taylor Swift made a fateful boost: a shitpost about "Corn-chan". Infosec Thought Leader Taylor Swift frequently posted about American's obsession with corn.
When I was getting set up with Foundry, an older video from The Rules Lawyer gave me a list of modules that would make running PF2e easier. I knew some of the suggestions in there were out-dated, with the functionality moved into the core PF2e system. But, just in time for our other game to move to Foundry, he released an updated series of three videos.
In the '00s, we used to have lots of little websites with forums, chat rooms, and comment walls. Those seemed to gradually wither and die during the Social Media Years. I've been trying to find some again, but it's a struggle.
We moved our long-running Spinach Inquisition campaign to FoundryVTT last night. It's great at automating Pathfinder 2e, but there are a few gaps. We ran into one: our battle-dancin' swashbuckler needed to make performance checks using the acrobatics skill, and there wasn't an obvious way to do that. So I figured out how to hack a solution in!