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A recurring, nebulously-defined magic item in our campaign is The Wangjangler. It spans time, space, and IPs to find a target, no matter where they are.
A recurring, nebulously-defined magic item in our campaign is The Wangjangler. It spans time, space, and IPs to find a target, no matter where they are.
One fateful night, our group was playing in our first Eberron campaign when Infosec Thought Leader Taylor Swift made a fateful boost: a shitpost about "Corn-chan". Infosec Thought Leader Taylor Swift frequently posted about American's obsession with corn.
We moved our long-running Spinach Inquisition campaign to FoundryVTT last night. It's great at automating Pathfinder 2e, but there are a few gaps. We ran into one: our battle-dancin' swashbuckler needed to make performance checks using the acrobatics skill, and there wasn't an obvious way to do that. So I figured out how to hack a solution in!
Between our second Eberron campaign and Blood Lords, we had a brief foray into Paranoia: Red. It was an interesting TTRPG that sounded up our alley, but ended up being a bad fit for the group.
When our first Eberron campaign came to an abrupt and disasterous end, we decided our next stop would be Baldur's Gate. I made a hexblade warlock and ended up with a paladin, which is the biggest swing I've had a character's story take.
Aftere the TPK in our first Eberron campaign, we decided to press on. With the trauma of a TPK, I decided to roll a heal-focused cleric: Lifeward, a warforged seeker of Vol.
I have written a post about my owlin rogue from our second Eberron campaign, but I haven't said much about my first two Eberron characters. There were probably some tweets about them, but that stuff has been lost to time. So let's take a look at Vinster and the first half of the campaign!
The long-running multi-universe campaign I play in, the Spinach Inquisition, started out with Starfinder in 2017. I mentioned this campaign yesterday when I was talking about ship combat encounters. But it might be fun to provide a summary of the campaign.
The long-lived TTRPG campaign I play in, The Spinach Inquisition, is an online group, so we've always used Roll20 to play. Most of my other various one-shots, short-lived campaigns, and even a couple in-person events have all used it too.
But, I've had a license for a self-hosted VTT since 2020: Foundry VTT. I used it pretty minimally -- until now! I'm setting up a whole campaign in there, and want to write down some of my thoughts as I get started.
This post will cover a range of items, from the techical to GMing.
Here's an article clipped from the Greydirge Chronicle regarding an incident we had during out last session.